Media stories about GameStop (NYSE:GME) have trended somewhat positive this week, Accern Sentiment Analysis reports. The research group identifies negative and positive media coverage by monitoring more than 20 million blog and news sources in real-time. Accern ranks coverage of companies on a scale of negative one to positive one, with scores nearest to one being the most favorable. GameStop earned a news sentiment score of 0.01 on Accern’s scale. Accern also gave media stories about the company an impact score of 46.042772771526 out of 100, indicating that recent media coverage is somewhat unlikely to have an impact on the company’s share price in the next several days.
These are some of the news articles that may have effected Accern Sentiment’s scoring:
- GameStop (GME) Expected to Announce Quarterly Sales of $1.95 Billion (americanbankingnews.com)
- SNES Classic In Stock At GameStop Online (i4u.com)
- ‘Craftily disguised gent’ burglarized video game store – with see-through mask, Ga. police say (ledger-enquirer.com)
- Man wanted in Georgia for burglarizing a GameStop while wearing a plastic bag over face (13wmaz.com)
- GameStop burglar attempts to disguise himself with see-through bag, Georgia police say (clickondetroit.com)
A number of research firms have recently issued reports on GME. Bank of America downgraded GameStop from a “neutral” rating to an “underperform” rating and set a $11.00 price target on the stock. in a research report on Thursday, March 29th. ValuEngine downgraded GameStop from a “buy” rating to a “hold” rating in a research report on Friday, February 2nd. Robert W. Baird dropped their price target on GameStop from $23.00 to $18.00 and set an “outperform” rating on the stock in a research report on Thursday, March 29th. Benchmark dropped their price target on GameStop from $15.00 to $12.00 and set a “sell” rating on the stock in a research report on Thursday, March 29th. Finally, Telsey Advisory Group dropped their price target on GameStop from $19.00 to $17.00 and set a “market perform” rating on the stock in a research report on Thursday, March 29th. Three equities research analysts have rated the stock with a sell rating, seven have assigned a hold rating and four have issued a buy rating to the company. The stock presently has an average rating of “Hold” and a consensus price target of $18.33.
Shares of GME stock opened at $13.66 on Thursday. GameStop has a 1-year low of $12.20 and a 1-year high of $25.31. The stock has a market cap of $1,412.18, a P/E ratio of 4.09, a P/E/G ratio of 0.30 and a beta of 1.30. The company has a debt-to-equity ratio of 0.37, a quick ratio of 0.61 and a current ratio of 1.33.
GameStop (NYSE:GME) last issued its quarterly earnings data on Wednesday, March 28th. The company reported $2.02 earnings per share for the quarter, beating analysts’ consensus estimates of $1.96 by $0.06. GameStop had a return on equity of 14.87% and a net margin of 0.38%. The company had revenue of $3.50 billion for the quarter, compared to the consensus estimate of $3.33 billion. During the same quarter last year, the company earned $2.38 earnings per share. The firm’s revenue for the quarter was up 15.0% compared to the same quarter last year. equities analysts anticipate that GameStop will post 3.06 earnings per share for the current fiscal year.
The business also recently disclosed a quarterly dividend, which was paid on Tuesday, March 20th. Investors of record on Monday, March 5th were given a dividend of $0.38 per share. This represents a $1.52 dividend on an annualized basis and a yield of 11.13%. The ex-dividend date of this dividend was Friday, March 2nd. GameStop’s payout ratio is currently 45.51%.
GameStop Company Profile
GameStop Corp. operates as a multichannel video game, consumer electronics, and wireless services retailer. It operates in five segments: United States, Canada, Australia, Europe, and Technology Brands. The company sells new and pre-owned video game hardware; video game software; pre-owned and value video games; video game accessories, including controllers, gaming headsets, virtual reality products, memory cards, and other add-ons; and digital products, such as downloadable content, network points cards, prepaid digital and prepaid subscription cards, and digitally downloadable software.
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